Basically this is all my Games Design work for University as I go through my years there. Brought to you by Sam Ticehurst ;) Enjoy

 

Further play on ZBrush. Hopefully be bringing these last two models into a project for university.

Further play on ZBrush. Hopefully be bringing these last two models into a project for university.

Little play on ZBrush and Maya. 80000 polys. Aiming to keep detail and get him to around 10000.

Little play on ZBrush and Maya. 80000 polys. Aiming to keep detail and get him to around 10000.

Finished!

Finally finished high poly model for Uni! Started to run a little low on time so the animation isn’t as neat as would have been preferred. Going to spend more time on it now even if I can’t re-hand it in. Should have a better/cleaner one up soon! 

Initial model for high poly character

Initial model for high poly character

Closer look at high poly model! Image 1

Closer look at high poly model! Image 1

Gotta love Motion Capture! No idea how I ended up in the pink though! 

Gotta love Motion Capture! No idea how I ended up in the pink though! 

Animation rigged with a motion capture!

Wrapped model after topology. 2300 polys, around 4600 tris!

Wrapped model after topology. 2300 polys, around 4600 tris!

Topology done and UVMap Planar mapped. Ready to texture. Running low on time though!

Topology done and UVMap Planar mapped. Ready to texture. Running low on time though!

Onto the High Poly Character for University. Need to get this 3mil poly down to 3000.

Onto the High Poly Character for University. Need to get this 3mil poly down to 3000.

Fully textured low poly character, came out quite well. Not quite so enjoyable doing low poly count models though :( 

Fully textured low poly character, came out quite well. Not quite so enjoyable doing low poly count models though :(